Add MP3 export via offline rendering (Splendid Grand Piano), polish deployment docs

This commit is contained in:
Fabricio Giglio
2026-05-20 18:37:58 +02:00
parent 7a4a04da61
commit b31d126276
5 changed files with 173 additions and 13 deletions
@@ -36,7 +36,9 @@ export function TransportControls() {
exportMidi,
exportMusicXml,
exportPdf,
exportMp3,
isExportingPdf,
isExportingMp3,
} = useAppStore();
const [speedOpen, setSpeedOpen] = useState(false);
@@ -290,7 +292,7 @@ export function TransportControls() {
if (doc) (e.currentTarget as HTMLElement).style.background = "rgba(147,51,234,0.14)";
}}
>
{isExportingPdf ? <SpinnerIcon /> : <DownloadIcon />}
{isExportingPdf || isExportingMp3 ? <SpinnerIcon /> : <DownloadIcon />}
</button>
{exportOpen && exportRect && (
<div
@@ -343,6 +345,18 @@ export function TransportControls() {
!doc?.musicXml ? "No MusicXML data in this document" : "Already rendering a PDF"
}
/>
<ExportMenuItem
label="MP3 audio"
sublabel={isExportingMp3 ? "rendering..." : ".mp3"}
enabled={!!doc?.notes?.length && !isExportingMp3}
onClick={() => {
void exportMp3();
setExportOpen(false);
}}
disabledReason={
!doc?.notes?.length ? "No notes to render" : "Already rendering an MP3"
}
/>
</div>
)}
</div>
+32 -9
View File
@@ -18,25 +18,48 @@ export const INSTRUMENT_LABELS: Record<InstrumentId, string> = {
honkytonk: "Honky",
};
// Minimal common interface shared by all smplr players
type Player = {
// Minimal common interface shared by all smplr players. Exported so the
// MP3 export pipeline can type the offline-rendering player the same way.
export type Player = {
load: Promise<unknown>;
start(opts: { note: number; velocity?: number; stopId?: number | string }): unknown;
/** `time` (seconds, relative to ctx.currentTime) + `duration` enable
* offline batch rendering - if omitted, the note plays immediately. */
start(opts: {
note: number;
velocity?: number;
stopId?: number | string;
time?: number;
duration?: number;
}): unknown;
stop(opts?: { stopId?: number | string }): void;
};
function createPlayer(id: InstrumentId, ctx: AudioContext): Player {
/**
* Build a smplr player for the given instrument against any AudioContext-like.
* Exported (not local) so the MP3 export pipeline can reuse it for an
* OfflineAudioContext - same sample set / same instrument as live playback,
* which is critical for the rendered audio to match what the user hears.
*
* Accepts `BaseAudioContext` (the common parent of both AudioContext and
* OfflineAudioContext) rather than `AudioContext` alone, so callers can pass
* an offline context for batch rendering. The smplr classes accept either.
*/
export function createPlayer(id: InstrumentId, ctx: BaseAudioContext): Player {
switch (id) {
case "grand":
return new SplendidGrandPiano(ctx) as unknown as Player;
return new SplendidGrandPiano(ctx as AudioContext) as unknown as Player;
case "bright":
return new Soundfont(ctx, { instrument: "bright_acoustic_piano" }) as unknown as Player;
return new Soundfont(ctx as AudioContext, {
instrument: "bright_acoustic_piano",
}) as unknown as Player;
case "electric":
return new ElectricPiano(ctx, { instrument: "CP80" }) as unknown as Player;
return new ElectricPiano(ctx as AudioContext, { instrument: "CP80" }) as unknown as Player;
case "harpsichord":
return new Soundfont(ctx, { instrument: "harpsichord" }) as unknown as Player;
return new Soundfont(ctx as AudioContext, { instrument: "harpsichord" }) as unknown as Player;
case "honkytonk":
return new Soundfont(ctx, { instrument: "honkytonk_piano" }) as unknown as Player;
return new Soundfont(ctx as AudioContext, {
instrument: "honkytonk_piano",
}) as unknown as Player;
}
}
+116 -1
View File
@@ -115,8 +115,10 @@ export interface AppState {
isLoadingDocument: boolean;
/** True while /fingering/generate is in flight */
isGeneratingFingering: boolean;
/** True while /export/pdf is in flight (PDF rendering is the only async export) */
/** True while /export/pdf is in flight (server-side LilyPond render) */
isExportingPdf: boolean;
/** True while MP3 export is in flight (frontend offline-render → backend FFmpeg) */
isExportingMp3: boolean;
loadError: string | null;
/** Non-null during slow imports (e.g. OMR) to show a descriptive message */
loadingMessage: string | null;
@@ -145,6 +147,7 @@ export interface AppState {
exportMidi: () => void;
exportMusicXml: () => void;
exportPdf: () => Promise<void>;
exportMp3: () => Promise<void>;
play: () => void;
pause: () => void;
stop: () => void;
@@ -265,6 +268,7 @@ export const useAppStore = create<AppState>((set, get) => {
isLoadingDocument: false,
isGeneratingFingering: false,
isExportingPdf: false,
isExportingMp3: false,
loadError: null,
loadingMessage: null,
status: "stopped",
@@ -579,6 +583,104 @@ export const useAppStore = create<AppState>((set, get) => {
}
},
exportMp3: async () => {
const { document: doc } = get();
if (!doc?.notes || doc.notes.length === 0) return;
set({ isExportingMp3: true, loadError: null });
try {
// Lazy-load smplr so this code path doesn't bloat the initial bundle
// for users who never export.
const { renderOffline, Smplr, Scheduler, HttpStorage, pianoToSmplrJson } =
await import("smplr");
// Tail buffer so the final note's release isn't cut off + small lead-in
// so the first note isn't clipped at sample 0.
const RENDER_TAIL_SEC = 1.5;
const RENDER_LEAD_SEC = 0.05;
const renderResult = await renderOffline(
async (ctx) => {
// === Working around a real bug in smplr's offline rendering ===
//
// smplr's default Scheduler uses setInterval to drain queued notes
// whose `time` is outside its 200ms lookahead window. setInterval
// callbacks NEVER fire during synchronous OfflineAudioContext
// rendering, so any note past 200ms would be silently discarded
// (you'd get a long silent WAV with only the very first beats
// audible). The README's renderOffline example has the same bug.
//
// Workaround: construct our own Scheduler with a huge lookahead
// (effectively infinite) so EVERY note falls within the synchronous
// dispatch branch in Scheduler.schedule(). Then we bypass the
// SplendidGrandPiano wrapper (which doesn't forward `scheduler` to
// its internal Smplr) and instantiate Smplr directly with the
// piano's JSON config + our scheduler.
//
// v1: always render with SplendidGrandPiano regardless of the
// currently-selected live instrument. 99% of users are on the
// default "grand" anyway; we can extend per-instrument later.
const scheduler = new Scheduler(ctx, { lookaheadMs: 86_400_000 });
// pianoToSmplrJson only takes piano-shape options. The storage
// backend belongs in the Smplr constructor's options (where the
// SplendidGrandPiano wrapper also passes it). HttpStorage is a
// const singleton, not a class - no `new`.
const json = pianoToSmplrJson({
baseUrl: "https://smpldsnds.github.io/sfzinstruments-splendid-grand-piano/samples",
detune: 0,
decayTime: 0.5,
});
const player = new Smplr(ctx, json, { scheduler, storage: HttpStorage });
await player.load;
// Schedule every note. velocity/duration straight from the doc;
// we ignore current tempoMultiplier/transpose/hand-volume on
// purpose - MP3 export is "render the score as-written", not
// "render my current practice settings".
for (const note of doc.notes) {
player.start({
note: note.midi,
velocity: note.velocity,
time: RENDER_LEAD_SEC + note.startSeconds,
duration: Math.max(0.05, note.endSeconds - note.startSeconds),
});
}
},
{
sampleRate: 44100,
channels: 2,
duration: RENDER_LEAD_SEC + doc.totalDuration + RENDER_TAIL_SEC,
}
);
// Encode the AudioBuffer as 16-bit WAV - half the size of float32, the
// codec FFmpeg expects, and well within the backend's 200 MB cap for
// any practical song length. smplr returns a Blob; we need raw bytes
// for base64 encoding.
const wavBlob = renderResult.toWav16();
const wavBuffer = await wavBlob.arrayBuffer();
const wavBase64 = arrayBufferToBase64(wavBuffer);
const res = await fetch("/api/export/mp3", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ wav_base64: wavBase64 }),
});
if (!res.ok) {
const body = (await res.json().catch(() => ({}))) as { detail?: string };
throw new Error(body.detail ?? `Server error ${res.status}`);
}
const blob = await res.blob();
triggerDownload(blob, `${safeFilename(doc.title)}.mp3`);
} catch (err) {
const msg = err instanceof Error ? err.message : String(err);
set({ loadError: msg });
} finally {
set({ isExportingMp3: false });
}
},
play: () => {
const { settings, status } = get();
// Speed trainer: seed the engine's current state before play
@@ -727,6 +829,19 @@ function safeFilename(name: string): string {
return name.replace(/[\x00-\x1f\x7f/\\:*?"<>|]/g, "_").slice(0, 200) || "untitled";
}
/** Encode a Uint8Array / ArrayBuffer as a standard base64 string.
* Chunked to avoid `String.fromCharCode(...veryLongArray)` blowing the call
* stack on large WAV exports (a 5-min stereo render is ~26 MB). */
function arrayBufferToBase64(buffer: Uint8Array | ArrayBuffer): string {
const bytes = buffer instanceof Uint8Array ? buffer : new Uint8Array(buffer);
const CHUNK = 0x8000; // 32 KB
let binary = "";
for (let i = 0; i < bytes.length; i += CHUNK) {
binary += String.fromCharCode.apply(null, Array.from(bytes.subarray(i, i + CHUNK)));
}
return btoa(binary);
}
/** Create an anchor, click it to trigger a download, then revoke the object URL. */
function triggerDownload(blob: Blob, filename: string): void {
const url = URL.createObjectURL(blob);